
Peeking corners carefully and tiptoeing around maps is a pleasant change of pace from many other shooters, but if you’re looking for frenzied assaults and fast respawns, this isn’t the game for you. Information and communication, not spray-and-pray, is how games are won. Cypher’s camera and trip-wires can detect threats long before they come into your sight lines, Sova’s drone can locate enemy movements while you hide safely behind cover, and numerous other skills obscure opponents’ vision to allow you to position safely. Many of these talents involve either providing or denying information. Luckily, their hero kits and abilities are far more interesting, and these aspects set Valorant apart from its inspirations. Personality across the board feels forced and flimsy. The last thing I want to hear before a match is Raze, ostensibly getting ready to punch holes in people with a revolver, chirping, "You sure I can't listen to music? You're really bringing me down here man!" or Phoenix zinging a "stay out of fire" because you know, he's the fire character.

The cast is forgettable and bland, feeling more like off-brand action figures than cool characters.

It falls flat here, though, with a variety of uninteresting designs and repetitive quips. Valorant’s hero roster takes the “agents from many nations” route that was successful in injecting flavor into Overwatch’s cast of characters.
